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Description: 3D Game Engine
3D游戏引擎
历史概况-3D Game Engine 3D game engine historical overview
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Size: 2351104 |
Author: waseda |
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Description: Introduction to 3d game engine design一书的源代码!-Introduction to 3d game engine design of a source book code!
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Size: 1733632 |
Author: swordman |
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Description: 3D 游戏引擎编程的源代码,游戏开发者必看。吐血推荐!-3D game engine programming source code, game developers watched every game. Hematemesis recommended!
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Size: 16869376 |
Author: collector |
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Description: <3d Game Engine Architecture>
附带光盘源代码,很难下载到哦:)-<3d Game Engine Architecture> CD-ROM attached to the source code, it is difficult to download it to oh:)
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Size: 7227392 |
Author: xj |
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Description: 3D Game Engine Design Source Code非常棒,解释非常全的游戏引擎源码和电子书-3D Game Engine Design Source Code is great, very wide interpretation of the game engine source code and e-books
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Size: 13674496 |
Author: 吴欢欢 |
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Description: 3D游戏引擎设计与实现_doc//3D游戏引擎设计与实现_doc-3D Game Engine Design and Implementation of _doc// 3D Game Engine Design and Implementation of _doc
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Size: 15360 |
Author: liu |
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Description: 3D Game Engine Programming Chapter
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Size: 5565440 |
Author: twright |
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Description: 如果你想编写自己的3D引擎而不知道何处下手,那么就看这本书吧。虽然使用的是OpenGL,但是大部分时候你不必关心所使用软件渲染器,我们讨论的是引擎的架构而不是学习OpenGl API什么的。-3D Game Engine Architecture,for you design
your engine.Be note,we point to design, not hacking a bunch of code into IDE .
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Size: 3472384 |
Author: ray |
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Description: Are you interested in learning how to write your own game engines? With "3D Game Engine Programming" you can do just that. You ll learn everything you need to know to build your own game engine as a tool that is kept strictly separate from any specific game project, making it a tool that you can use again and again for future projects. You won t have to give a second thought to your engine. Instead, you ll be able to concentrate on your game and the gameplay experience.
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Size: 6275072 |
Author: piradom |
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Description: 一个高性能的3D游戏引擎源码,利用该引擎可以开发出速度性能都很好的3D游戏。-A high-performance 3D game engine source code, can be developed using the engine speed is very good 3D game performance.
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Size: 849920 |
Author: donghang |
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Description: ZFXEngine 3D Game Engine Programming Source Code - Chapter 03-ZFXEngine 3D Game Engine Programming Source Code- Chapter 03
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Size: 2311168 |
Author: david |
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Description: 3D游戏开发大全英文版。
详细介绍了3D游戏开发的各个方面和tgea引擎的使用。-English Encyclopedia of 3D game development. 3D detail all aspects of game development and the use of tgea engine.
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Size: 12094464 |
Author: xuboning |
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Description: 非常经典的一本3D引擎开发方面的书,作者写书时是基于他自己开发的wildmagic引擎,非常具有实用性-Is a classic 3D engine in the development of the book, the author is writing a book based on his own wildmagic development engine, very practical
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Size: 3471360 |
Author: 王晓军 |
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Description: 关于游戏2d/3d/2.5d引擎概念的教程,据说是泄露版-2d/3d/2.5d the concept of the game engine tutorials, reportedly leaked version
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Size: 23308288 |
Author: 木马斗士 |
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Description: 3D Game Engine Programming - book Stefan Zerbst and Oliver Duvel
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Size: 6246400 |
Author: Sasha Bury |
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Description: 3D游戏引擎中的室外大场景渲染技术研究与实现-3D game engine in a large outdoor scene rendering technology research and implementation
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Size: 979968 |
Author: red_infantry |
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Description: 3D Game Engine
Architecture
Engineering Real-Time
Applications with Wild Magic
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Size: 3571712 |
Author: qiaobu |
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Description: Modern 3d game engine arhitecture.
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Size: 3247104 |
Author: Ivan Sta |
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Description: 3D游戏引擎架构的文章,相当好。解释了大多游戏引擎做的事情。-3D game engine architecture article, quite good. Explains most of the game engine to do things.
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Size: 3385344 |
Author: lizesh |
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Description: A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics – all challenging subjects for developers.
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Size: 8574976 |
Author: 林业 |
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